Hello, I have the original Quake 3 arena CD. I moved to OS X a few months ago and I figured now would be a good as time as any to install the OS X version and give it a try. I copied the baseq3 folder off the cd onto my hard drive, and downloaded the latest OS X version (1.31beta). Quake Champions Mac OS X. The titans from Bethesda Softworks are back with a new and long awaited title. The shooter genre lovers, and not only, have definetely heard about the Quake series. The last title has been released way back in 2005 and now a refreshed game is available. Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996.It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using an array of weaponry.
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Author: | id Software Lion Entertainment |
Publisher: | MacSoft |
Engine: | Quake |
'id Software's follow-up to Doom and Doom II, 'Quake' is a first-person shooter.'
From the creators of DOOM and DOOM II comes the most intense, technologically advanced 3-D experience ever captured on CD ROM. Features free and fluid motion, ambient sound and lighting, and unmatched multi-player capabilities.
- notes from CD jacket liner.
[Top DL]: Quake 1 game without original CD music score.
[2nd DL]: Full CD with music, imaged as a bin/cue pair, compressed with OS X zip. Burn the image with Toast on a Mac or Imgburn on Windows to make a CD that contains both the game and audio partitions.
[3rd DL]: Quake 1.09 Update patch — Essential for restoring CD audio play in Macs running OS's 8.1 - 9.2.2
[4th DL]: QuakeWorld and GLQuakeWorld clients
[5th+ DL]: user additions/full game expansions. Malice has a reputation as being the best of the Quake 1 conversions. The OS X version of the Nehahra expansion can be found here.
Related files:
OS X update + classic update, highly recommended
Quake modding utilities for Classic and Mac OS X (or from Web.Archive.Org)
Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.
In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.
Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.
The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.
Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.
-MobyGames.com
See also: Quake Shareware Edition, Quake II, Quake III Arena, Quake III Team Arena.
CompatibilityRequires minimum 640x480 resolution and 256 colors.